Describe the level. Scenebrew builds the world.
Tell the agent how the place should feel. It writes the design document, plans the routes and encounters, lays out the terrain and hands you a game-ready 3D scene — in one conversation.
From a brief to a world
Six modules, one pipeline. Every step leaves something you can read, edit and hand to the next — there is no black box between your brief and the finished scene.
Text to scene
Write how the place should feel — "a sun-drenched enchanted forest", "a neon-lit cyberpunk alley". The agent turns that into a design document you can read and correct, then into a level graph of zones, routes and encounters.
Image to scene
Upload concept art or a rough sketch. Scenebrew reads its composition and palette and uses them as the starting point for the layout and mood of the scene.
Scene decoration
Fill the space — props, vegetation, lighting. Ask for changes in ordinary words, "push the treeline further up the ridge", and the scene regenerates around them.
Your library, in the cloud
Themes, designs, recipes and assets belong to the project, not to one machine. Invite the team, control who sees which project, reuse a style across scenes.
Engine integration
The Unity package drops scenes and library assets straight into your project. For Unreal, Godot or anything else, our API and MCP server put the same pipeline behind the tools you already use — and every scene exports as a game-ready GLB.
Share & play
Turn a finished scene into something other people can walk through. Publish a playable build, share it with the community, and browse what other designers have made.
Design in the browser. Generate where you work.
The same pipeline behind both: a web app for building and reviewing worlds, and an API your own tools can drive.

Design in the cloud
Open a session, describe a level, and watch the design document, graph, layout and model appear as the agent works. Every step stays inspectable and editable, from any browser.

Generate in-engine
The Unity package pulls scenes directly into your project. Everything else goes through our API or MCP server, so Unreal, Godot, a build script or your own agent can run the same pipeline and get the same assets back.
Made for level designers
Fast first drafts
A blockout that took a day takes a conversation. Spend the time on the parts that matter instead of laying groundwork by hand.
You stay in the loop
Every step leaves an artifact you can read and change — the design document, the level graph, the blueprint. Correct the plan, not the output.
Plain language, not parameters
Ask for what you want in the words you'd use with the rest of the team. No node graphs to wire up, no prompt syntax to learn.
Fits your pipeline
Unity package, REST API, MCP server, GLB export. Use the web app — or never open it.
Works for a team
Projects, seats, per-project access and a shared library, plus API keys for whatever you want to automate.
Funded and proven
Backed by research grants in Austria and Taiwan, and built alongside real game production.
Where the work happens
Backed by Leading Research Organizations
Our work is validated and supported by government agencies across Europe and Asia, demonstrating our commitment to advancing the future of creative technology.
Built For Artists, With Artists.
Our position is simple: AI should do the groundwork, not the deciding. We are explicit about which models run where, we let you bring your own providers, and we keep every intermediate step readable — so the judgement stays yours.
Simple plans, credits for the AI work
Writing the design document and the level graph costs credits. Laying out the scene and generating the model do not.
Solo
incl. 20 % Austrian VAT · €25 excl. VAT for businesses
For one designer trying AI level design on a real project.
- 1 Member
- 1 Project
- 1 GB Disk Space
- 100 Text-to-Scene Credits
- 50 Image-to-Scene Credits
Studio
incl. 20 % Austrian VAT · €55 excl. VAT for businesses
For indie teams and 3D artists working on more than one project.
- 10 Members
- 10 Projects
- 10 GB Disk Space
- 1,000 Text-to-Scene Credits
- 500 Image-to-Scene Credits
Enterprise
incl. 20 % Austrian VAT · €95 excl. VAT for businesses
For studios that need seats, storage and support without a ceiling.
- Unlimited Members
- Unlimited Projects
- 1 TB Disk Space
- Unlimited Credits
- Priority Support & Unity License
Customers in the EU are billed in euro, everyone else in US dollars. Euro prices include 20 % Austrian VAT. Consumers in another EU country pay their own country's VAT rate on the same net price, so the final price can differ slightly; it is shown before you order. Businesses pay the net price plus VAT as the law requires.
Get in before launch
Scenebrew launches in Q4 2026. Join the waitlist for early access and we will let you in as seats open up.
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