Product
| Name | Scenebrew |
|---|---|
| What it is | Scenebrew turns a written brief into a stylized 3D game level. An agent writes the design document, plans the space, lays out the terrain and generates the model, and leaves every step readable so the design decisions stay with you. |
| Category | AI level design for stylized game worlds |
| How it is used | A web app for designing and reviewing scenes in the browser, and an API and MCP server that run the same pipeline from your own tools |
| Pipeline | Brief → Scene Design Document (Markdown) → Player Experience Graph (JSON) → blueprint (footprint and heightmap) → 3D model. Every intermediate step can be read and edited. |
| Inputs | A text description of the place, or concept art and rough sketches |
| Features | Text to scene; image to scene; scene decoration (props, vegetation, lighting); a cloud library of themes, designs, recipes and assets; engine integration; publishing playable builds and sharing them with the community |
| Teams | Projects, seats, per-project access, a shared library and API keys for automation |
| AI models | You can bring your own model providers. No language model takes part in the layout (blueprint) step. |
Integrations
| Unity | A Unity package that brings scenes and library assets directly into a Unity project |
|---|---|
| REST API | Runs the same pipeline from a build script, another engine or your own tools |
| MCP server | Exposes each pipeline step as its own primitive, so an existing AI agent can create a scene, hand it a brief and collect a GLB |
| Export format | Every scene exports as a game-ready GLB |
| Other engines | Unreal, Godot and others through the API or the MCP server |
Audience
| Made for | Level designers |
|---|---|
| Plans aimed at | Solo designers, indie teams and 3D artists, and studios |
Status
| Availability | Not yet generally available |
|---|---|
| Planned launch | Q4 2026 |
| How to get access | Join the waitlist on scenebrew.com; members are let in as seats open up |
Pricing
| Pricing model | Monthly plans, with the AI work paid in credits. Writing the design document and the level graph costs credits; laying out the scene and generating the model does not. |
|---|---|
| Solo | €30/month incl. 20 % Austrian VAT (€25 excl. VAT for businesses), or $25/month outside the EU. 1 member, 1 project, 1 GB disk space, 100 text-to-scene and 50 image-to-scene credits. |
| Studio | €66/month incl. 20 % Austrian VAT (€55 excl. VAT for businesses), or $59/month outside the EU. 10 members, 10 projects, 10 GB disk space, 1,000 text-to-scene and 500 image-to-scene credits. |
| Enterprise | €114/month incl. 20 % Austrian VAT (€95 excl. VAT for businesses), or $99/month outside the EU. Unlimited members, projects and credits, 1 TB disk space, priority support. |
| Billing currency | Euro for customers in the EU, US dollars for everyone else |
Company
| Company | Dyadic Games GmbH. Scenebrew is a business designation of Dyadic Games GmbH. |
|---|---|
| Legal form | Limited liability company (GmbH) |
| Founded | 2019 |
| Headquarters | Mariahilferstraße 1, 8020 Graz, Austria |
| Additional office | Taipei, Taiwan |
| Founder & CEO | Ing. Mag. Dipl.-Ing. Stefan Kohl, founder, CEO and technical director; managing director of Dyadic Games GmbH |
| Owner | Dyadic Technologies Holding GmbH (sole shareholder) |
| Commercial register | 516659 v, Landesgericht für ZRS Graz |
| VAT number | ATU74590579 |
| Contact | office@dyadicgames.com |
| Memberships | Austrian Federal Economic Chamber (WKÖ), Professional Association UBIT; Pioneers of Game Development Austria (PGDA) |
| Other products | Sikanda (fantasy action-adventure game), Linobox (educational game platform), Vieweri (interactive 3D visualization) |
Funding
| Public funding | Research grants in Austria and Taiwan |
|---|---|
| Supporting agencies | Styrian Business Promotion Agency (SFG); Austrian Research Promotion Agency (FFG); Taipei City Department of Economic Development |
Official links
| Website | scenebrew.com |
|---|---|
| Documentation | docs.scenebrew.com |
| API reference | docs.scenebrew.com/api-reference |
| Discord | discord.gg/eskSXCZTjC |
| linkedin.com/showcase/scenebrew | |
| Bluesky | bsky.scenebrew.com |
| X | x.com/Scenebrew |
| YouTube | youtube.com/@Scenebrew |
| reddit.com/user/Scenebrew | |
| Company website | dyadicgames.com |
| Company on LinkedIn | linkedin.com/company/dyadic-games |
| Stefan Kohl on LinkedIn | linkedin.com/in/stefankohl-ai |